翻訳と辞書
Words near each other
・ Devil Inside (Hikaru Utada song)
・ Devil Inside (INXS song)
・ Devil Is a Loser
・ Devil Island
・ Devil Kings
・ Devil Kitty
・ Devil Lady
・ Devil Masami
・ Devil May Call
・ Devil May Care
・ Devil May Care (album)
・ Devil May Care (EP)
・ Devil May Care (Faulks novel)
・ Devil May Care (horse)
・ Devil May Care (Peters novel)
Devil May Cry
・ Devil May Cry (novels)
・ Devil May Cry (video game)
・ Devil May Cry 2
・ Devil May Cry 3 (manga)
・ Devil May Cry 4
・ Devil May Hare
・ Devil Monkey
・ Devil Monster
・ Devil Mountain Improv League
・ Devil Mountain Lakes
・ Devil Mountain Run, 5K, 10K
・ Devil of a State
・ Devil of the Desert Against the Son of Hercules
・ Devil on Horseback


Dictionary Lists
翻訳と辞書 辞書検索 [ 開発暫定版 ]
スポンサード リンク

Devil May Cry : ウィキペディア英語版
Devil May Cry

is a video game series developed by Capcom and created by Hideki Kamiya. Originally intended to be a sequel in Capcom's ''Resident Evil'' series, in development it became such a radical departure from the series' style that it was developed into a new property entirely. The series centers on the main character Dante's goal of avenging his mother's murder by exterminating demons. The gameplay consists of heavy combat scenes in which the player must attempt to extend long chains of attacks while avoiding damage in order to exhibit stylized combat; this element along with time and the amount of items collected and used are taken under consideration when grading the player's performance.
The series has been a success with the first three games selling multiple million copies and being awarded the "Platinum Title" award by Capcom. The success of the video game series has led to the creation of comic books, novelizations, an animated series, guides, collectibles, publications, and a variety of action figures. A high-definition remaster of the three PlayStation 2 titles was released for PlayStation 3 and Xbox 360 in 2012. The collection features trophies/achievements and high definition graphics.〔(【引用サイトリンク】url=http://www.1up.com/news/devil-may-cry-hd-collection-confirmed-212 )〕〔(【引用サイトリンク】url=http://www.gameinformer.com/games/devil_may_cry_hd_collection/b/xbox360/archive/2011/11/04/new-devil-may-cry-hd-trailer-shows-off-series-highlights.aspx )〕 During the 2010 edition of the Tokyo Game Show, Capcom revealed a new game, named ''DmC: Devil May Cry''. It was developed by Ninja Theory and was a reboot of the series that explores similar themes and also satirizes certain social themes.
==Overview==


ImageSize = width:210 height:300
PlotArea = left:50 bottom:10 top:10 right:0
DateFormat = yyyy
Period = from:2001 till:2013
TimeAxis = orientation:vertical order:reverse
ScaleMajor = unit:year increment:1 start:2001
ScaleMinor = unit:year increment:1 start:2001
Colors =
id:blue value:rgb(0,0,0)
id:red value:rgb(0.9,0.05,0.05)
# there is no automatic collision detection,
# so shift texts up or down manually to avoid overlap
Define $dx = 25 # shift text to right side of bar
# shift texts up or down when two have same year
Define $up = shift:($dx,1)
Define $dw = shift:($dx,-9)
PlotData=
bar:Games anchor:till color:red width:1 textcolor:blue align:left fontsize:S mark: (line, black) shift:($dx,-4)
from:2001 till:2013
at:2001 text:"Devil May Cry"
at:2003 text:"Devil May Cry 2"
at:2005 text:"Devil May Cry 3"
at:2008 text:"Devil May Cry 4"
at:2013 text:"DmC"


The gameplay of the series focuses primarily on fast-paced, highly stylized combat; gaining a high style ranking requires long attack and evasion strings while avoiding damage. The game also features some puzzle-solving and exploration elements retained from its survival horror origins, but these are downplayed; ''Devil May Cry'' games place the emphasis on action. In later games, the system was slightly modified so players had to actively vary the attacks used, so as to maintain the style rank. The style rank is tracked during combat with letter grades, from worst to best: D, C, B, A, S. They are also represented by words that start with the first letter of the class, "Dull" for D for example. The third game introduced "SS" and "SSS" ranks, which continues in the fourth game in the series, as well as the reboot. The player's performance on each level is also ranked using these letters.〔
The "Devil Trigger" ability enables the player's character to transform into a devilish form with additional powers based on their current weapon, while the character's strength and speed increase and health is slowly restored.〔 Notable weapons in the series include the swords Force Edge/Sparda in ''Devil May Cry'',〔"Demon's Legacy: Force Edge/Sparda," ''GameInformer'' 179 (March 2008): 112.〕 Rebellion in ''Devil May Cry 2'',〔"Demon's Legacy: Dante," ''GameInformer'' 199 (March 2008): 113.〕 and Yamato in ''Devil May Cry 3: Dante's Awakening''.〔"Demon's Legacy: Yamato," ''GameInformer'' 199 (March 2008): 113.〕 Ammunition for the players guns (semi automatic pistols named Ebony & Ivory throughout most of the series) is infinite due to the 'style!' meter and ranking encouraging players to attack continuously while avoiding damage.
Dante is generally the lead character in the games, although most of the games do offer another character; ''Devil May Cry 2'' featured Lucia, the ''Special Edition'' of ''Devil May Cry 3'' allowed the player to use Vergil, and ''Devil May Cry 4'' featured a new protagonist named Nero. ''Devil May Cry 2'' also allowed the player to play as Trish once they had completed the game with either Dante or Lucia.
''Devil May Cry 2'' introduced the ability to perform combination attacks in mid-air and an evasion button. It also introduced a weapon-change button, so the player could cycle through ranged weapons without switching to the inventory screen.
''Devil May Cry 3: Dante's Awakening'' added a selection of gameplay styles, allowing the player to focus on their favorite techniques or weapons, whether it be swords, guns, evasion or defense. Each of the four basic styles gain experience points, which unlock more techniques and abilities without costing "red orbs", the common currency of the series. A second weapon-change button was added, allowing the player to cycle through the character's melee weaponry, specifically known as Devil Arms, as well.
''Devil May Cry 4'' brought one major innovation in the form of the main character Nero's "Devil Bringer" arm, which gives players the ability to pull distant enemies in to be attacked, or smash them into the ground. Nero is also armed with a sword that can be "reved" up via a throttle handle, allowing players to precharge the sword for extra damage on the next hit, or with precise timing it can be charged after each attack, for extra damage and style. As Dante, players can also seamlessly switch fighting styles in mid-combat.
''DmC: Devil May Cry'' introduced the concept of changing environments to the gameplay. Players would be able to reach hidden areas through the use of the "Ophion" whip and grappling-hook, in addition to the weapon having similar functions to the "Devil Bringer" from ''Devil May Cry 4''. Additionally the environment itself would often "attack" Dante by changing its architecture and infrastructure to a much more hostile form, often prompting fast-paced chase sequences and platforming scenarios.〔(A Key Addition To DmC Devil May Cry Is Dynamic, Changing Environments ). Siliconera (2011-06-14). Retrieved on 2013-08-23.〕〔Bierton, David. (2013-01-27) (DmC PC - the definitive Devil May Cry experience? • Face offs • ). Eurogamer.net. Retrieved on 2013-08-23.〕

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Devil May Cry」の詳細全文を読む



スポンサード リンク
翻訳と辞書 : 翻訳のためのインターネットリソース

Copyright(C) kotoba.ne.jp 1997-2016. All Rights Reserved.